Wednesday, March 30, 2011
The Internet is not the devil
I once watched a man leave his wife and three school-aged children over his Everquest addiction. Our victimist society pities the man destroyed by such a vile influence. Yet somehow, the other two million players were spared from such consequences. Step back objectively for a moment, and ask yourself this: Is it more likely that two million unrelated people spread across the world simultaneously and independently survived a grave threat, or that one person negligently allowed his family relationships to slip away while distracted by a video game? Our age of technology should be respected, not feared. Take responsibility; absorb the good in it, and spew out the bad.
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